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When building your demon's revelatory form, consider the character first. It is also possible to change one's form gradually using experience points. Although each form has its own appearance and special abilities, the system barely scratches the surface of the myriad possibilities open to the former agents of Creation.ĭuring game play it is possible to change the abilities of a demon's apocalyptic form, either by consuming other demons' souls or by remaking the revelatory form on the fly through the expeniture of Faith. The exact nature of a demon's revelatory form depends on her primary lore.
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The demon's form can embody terror, carnage, hope, despair or any number of concepts, depending on what the angel was originally created to do. Seeing a demon's apocalyptic form is one of the most terrifying - though occasionally uplifting - things a human being could ever experience. Thralls Evoking the Apocalyptic Form A Player's Guide to the Apocalyptic Form One's apocalyptic form persists for the remainder of the scene, or it can be "turned off" at any point before then that your character wishes. There is no penalty for failing a Faith roll, but a character loses a point of Faith if the roll botches. If she wants to manifest different or additional abilities later she can, but another roll is required. (A set of eagle's wings might be inconvenient in a crowded elevator, for example.) Declare which powers you want your character to invoke before making your Faith roll. Finally, your character doesn't have to manifest all of her special abilities when invoking her apocalyptic form. The capability persists for the duration of a single scene, and your character gains a point of temporary Torment. In times of peril, a demon can tap into her dark nature and temporarily manifest a high-Torment power. Characters retain their low-Torment special abilities regardless of their Torment score.
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So, the power gained most recently is the first one lost when permanent Torment is reduced. If your character's permanent Torment is reduced later, her high-Torment powers are lost at the rate of one per point, in the reverse order in which they were gained. When her permanent Torment reaches 8, you may add another, and so on. When your character's permanent Torment score reaches 7, you may select one of the form's four high-Torment powers and add it to her apocalyptic form. The remaining four manifest when your character loses part of herself to her demonic nature. Each apocalyptic form provides eight special powers, but only four are available to characters with a Torment of 6 or less.
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When your character manifest her apocalyptic form, she gains access to a number of special capabilities ranging from trait increases to physical capabilities such as wings and claws. If the roll is successful, your character's transformation occurs instantaneously. In order for the transformation to occur, you either roll a number of dice equal to your character's current Faith pool against a difficulty of 6, or spend a point of Faith to gain an automatic success. When a character takes on her apocalyptic form, mortal witnesses suffer the effects of Revelation, with reactions ranging from terror to rapturous wonder.Ī character's primary lore dictates which apocalyptic form she can manifest. This Apocalyptic or revelatory form is a reflection of a demon's true nature, and its capacities vary depending on the character's primary lore (see the Lore section for details). The modern World of Darkness does not possess the atmosphere of Faith to allow such effortless transformation from spirit to flesh, but the fallen can use their stores of Faith to alter their host bodies temporarily and gain superhuman capabilities. Among humans, they often assumed the forms of men and women, luminous and terrible to behold, or wore the guise of animals that best suited their needs. When they battled the Host of heaven, they could be titans of living iron or horrors wreathed in raging fire.
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During the Age of Wrath, the fallen could alter their physical form at will.
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